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Some ideas

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posts 1–11 of 11
rookie - member
6 posts

-raise initial armor by one
-change the 1/10 stat to get 1 dmg to 1/8
-change some recipes
-reduce the game length to 6-8 hours just like The King of Dragons map (the best rpg map made)
-change the 1 insanely hard monster to lots of weaker mobs so you wont get bored and you can get the drops you need
-make the actual monsters or the new mobs slow so a player wont get trapped
-take out the 1 hit skills from bosses, instead of a breath or insane mana and life regen you can put a mana shield
-raise capabilities to agi ranged heroes
-maybe put a tome of a random stat to some monsters
-change the armors distribution for heroes some are way better than others
-maybe put some story to the game
-make the rewards better, like unique itens, sets witch give bonus when you complete like vegas arsenal a claw set would give 5 all stats etc...

To name a few needed changes. To point out these changes i played for a long time. Even with these matters this map is great, just needing to be slightly changed.

regular - member
63 posts

i feel this map is perfect.. esp with that rigged SWG boss.. we need a team of ppl to kill him.. not just be able to solo him.. that would just make the game boring..

novice - member
36 posts

I like the map it just needs bug fixing as all maps usually need.

regular - member
86 posts

-maybe put a tome of a random stat to some monsters


this will totally stuff up SWG's game system at the moment xD

-make the rewards better, like unique itens, sets witch give bonus when you complete like vegas arsenal a claw set would give 5 all stats etc...


this will be nice but adding items....

-raise capabilities to agi ranged heroes


this will be very nice
yea more stories, quests etc
its ONLY v2.6 =D

-change the 1/10 stat to get 1 dmg to 1/8

GRRRR this is totally own most of my characters and it might be too imba =D cuz i mean we do alot of dmg alrady

just keeping playing The King of Dragons xD if u dont like this map and come back when SWG's finished the whole map ahahha
ummm insano mage kinda has a mana shield already xD
u gotta make his mana = 0 b4 killing him
n i like SWG's wake of fire and thunder fist
sure its bs but there are ways to kill him
i mean u can tank the dmg and kill him or u can disable him then kill him
so many ways
some more cheaper than others
but all of them require teamwork xD

rookie - member
6 posts

As i said its not a question of laws these are just ideas, and they are always polemic. My point is making the game faster, like no one said nothing about the more monsters idea witch ALL rpg maps have. This map is great, i have a 50 hour save like everyone else im just giving some ideas.

-Maybe the tome could be a boss drop for like 4 bosses
-The base change would make a pure character have only 2 more base points 0o how can you say would be imba?
I tried several times creating but not a lot of people stay in the game for that long, and i really wanted this map to be a 6-8 hours game for full house. All changes or some changes i said are easily done so he can make a beta test with some changes and implement or not giving some feedback.

novice - member
36 posts

If there were stat tomes the game could get very easy and not a team kinda game anymore(People would just farm tomes) and a team RPG is great since it's acually challenging, and for your full house map problem just invite some friends and have your friends invite friends. I know the idea's aren't laws just stating my opinion.

guest poster
-raise initial armor by one
-------> nice idea, might help alot, but not really necessary

-change the 1/10 stat to get 1 dmg to 1/8
-------> would make chars a little imba because they alreadydeal tons of dmg if you do it right

-change some recipes
-------> why ? because you don't want to farm ? recipes are the key to this game and require some time to finish
maybe he should just make a change so that you can actually save your char and your backpack with materials

-reduce the game length to 6-8 hours just like The King of Dragons map (the best rpg map made)
-------> first of all: it's not the best RPG ^^
and why make it shorter ? it's fine as it is

-change the 1 insanely hard monster to lots of weaker mobs so you wont get bored and you can get the drops you need
that would ruin the game, 1 many weaker mobs would be just too easy to kill with the right spells, 1 insanely strong monster at least requires some strategy

-make the actual monsters or the new mobs slow so a player wont get trapped
---------> you won't get trapped unless you get a giant mob of monsters, that's all you need to know :P

-take out the 1 hit skills from bosses, instead of a breath or insane mana and life regen you can put a mana shield
why ? those skills make the bosses worthwhile and challenging
if they didn't have those skills they would only be some boring monster with lots of HP

-raise capabilities to agi ranged heroes
hmmmm
maybe that's a nice idea, but that's probably planned out already

-maybe put a tome of a random stat to some monsters
IF an item like that were to exist, it should also have the chance to REDUCE your stats, like a 50/50 thing
that way people think twice before using it and it could actually be quite fun to see the effect

they should still ahve a VERY low drop chance and saving them should not be enabled either, that would just cause peopl to reload their char in another game if they were to lose stats

-change the armors distribution for heroes some are way better than others
--------> i haven't looked into that too much, but i think heroes are nicely balanced, they all have some advantage at different points of the game

-maybe put some story to the game
nice idea, but that might also be planned already
maybe he just wants to have the core game working before SWG starts to implement a story

-make the rewards better, like unique itens, sets witch give bonus when you complete like vegas arsenal a claw set would give 5 all stats etc...

--------> sets = alot of work
he already made MANY sets in his earlier maps, and i don't think he is planning not to put any into this game
regular - moderator
58 posts

As one of the think-tanks for this game I must say a lot of these ideas were already suggested and carefully thought out first. The quest/story part may be the only thing that's possible to add-in at this point, the core map's filesize is optimized and still nearly 4 mb (4 mb is maximum capacity for all maps).
Figure by later versions the map will be newer and improved! :) Please be patient, some file space has been reserved for future changes.

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rookie - member
6 posts

Its nice to see many peoples opinions thats the good part of this. I stand with what i said about some of my initial points.

-A big group of easier mobs makes this type of map less boring, thats a fact, every single rpg map there is has it. About the The King of Dragons i hope at least people who read this will get angry and play it to see (im thinking about a off-topic list of these maps later so people will test too and suggest things to Master crafters).

-The 50/50 tome idea went nice

-About the armor, they are the base of the game just read them and then you say if they are balanced or not. Scales ftw.

-About the 1 hit bosses, thats not challenging its a 1 hit KO. He can change into a Demi skill with shorter intervals.

-The stats 1/8 would give only 2 dmg more to a pure character.

The new map will be great, and i hope some of these ideas can be changed and implemented in some way.

regular - member
51 posts


-raise capabilities to agi ranged heroes

-rad


Yes, SWG needs to buff up agi heroes. He hates agi :(

-maybe put a tome of a random stat to some monsters

-rad


Hell no son, people with hacked versions of this map could easily get infinite stats.

-change the armors distribution for heroes some are way better than others

-rad


Each race is balanced and will each get blessed armor if they get meek type.

-maybe put some story to the game

-rad


Cool, but I hope it won't be the lame god killing armageddon again.

-make the rewards better, like unique itens, sets witch give bonus when you complete like vegas arsenal a claw set would give 5 all stats etc...

-rad


SWG made the equip system this way so people have to use up all 6 slots of your inventory. Start getting used to using the stash system.
Overall, great idea.

__________________
"I am the bone of my sword. Steel is my body, and fire is my blood. I have created over a thousand blades. Unknown to death. Nor known to life. Have withstood pain to create many weapons. Yet, those hands will never hold anything. So as I pray, 'Unlimited Blade Works'."
guest poster
ya ive been playing this for a while now and the only thing that i think needs a major tuneup is putting a story line into it. Props to SWG for thinking up an armageddon but thats been used too much now. I think there should be an area u go to that would pit you up against a huge army that does not respawn. On a timer of course ( cause having it where everyone summons to that area would be difficult to get people to stay and if theres a timer u get a broad idea of when its coming, also would make farming overnight impossible for those people who like sitting at a weak monster and farming materials or gold for like 24 hours straight.) Maybe just have it where u have to fight all the bosses and one final boss at the end, make it so that u have a small chance to get some legendary item or something, just putting an idea out there
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